Still, this weapon might struggle against Fleshpounds. It’s also worth adding that you can carry 300 rounds for this weapon, which is plentiful for the early and middle waves. This weapon has a decent rate of fire that synergizes well with the Impact Rounds perk, which can chain stun Zeds. It’s effective against all types of Zeds, Scrakes included. The good old Bullpup is a pretty diverse weapon. Silly name, still a decent weapon though! Gets rid of weaker/medium Zeds pretty fast.Useful for completing objectives(Defend the area).Keeps you and your team from being overwhelmed.Your team might not want to fight around the Sentinel, which will make it kind of useless. Still, it sucks against bigger Zeds and you don’t get to control it. A pretty unique tool that you don’t even have to use! Once it runs out of ammunition, it’s gonna explode but you can also detonate it remotely. If you and your teammates are outnumbered, this little guy will always keep a corridor safe from the weaker and medium Zeds. Sentinel is a flying drone that shoots nearby enemies. Weighs only 4 kilos, which allows you to equip more weapons.Easily cuts through swarms of Zeds(Unless there are Scrakes/Fleshpounds).The weapon costs 200 DOSH, the ammunition is not too expensive either.It’s also a bummer that this weapon doesn’t have automatic fire… The rifle has 2 fire modes and an OK amount of ammunition, enough to last for the round if you’re accurate enough.Īnd that’s it when it comes to the good things about this weapon - it falls off pretty quickly and you’ll be heavily punished for wasting ammunition. The AR-15, just like the M9 pistols, will get the job done until the Scrakes/Fleshpounds begin appearing. On a serious note, you really shouldn’t do that, unless you wanna get kicked from the game. You can use them alone till larger Zeds start popping up.They get the job done, under the condition that you aim for the head.They’re pretty accurate at short to medium range.… Still, it’s not a good idea to put your hard-earned DOSH into upgrading these pistols - they run out of ammo pretty fast and they are worthless against larger Zeds. Besides, you can upgrade your pistols many times and they become pretty good against anything that’s not a Fleshpound or a Scrake. The M9 pistols are not that bad, because when you reach level 10 with the Commando class, you unlock the Fallback perk, which gives you 85% bonus damage to your M9s. Just kidding, your knife is your last resort.
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